Lost and Found / Recreate
TEAM
Yang Cao - design, engineer, writing
Taylor Dinwiddie - design, enginner, writing
Zian Zhang - design, art
ABOUT THE GAME
There are two versions. The first version, Lost and Found, is a short film made for the final project for Visual Expression class, and the second version, Recreate, is a short RPG made for the joint final project for Experiments in Interactivity class as well as Design for Interactive Media class. All classes are from the Interactive Media & Games program at University of Southern California.
First Version - Lost and Found
In this project, our objective is to tell a story without using any word, and to manipulate the story intensity through visual components. In our story, the main character (in first-person view) is a security guard of a museum. While he is taking one last look around the museum before it opens, the museum is being sabotaged by a famous art thief, who replaces paintings with fake ones. As the security guard looks at the canvas used for the fake paintings, he realizes that he has seen it in his own office. He rushes back to his office, pushes away the box containing the canvas, and sees a hidden door in the floor. He successfully finds the key, and goes down into the secret dungeon, but is unfortunately killed by the art thief, who is supposed to be another security guard working for another shift.
Second Version - Recreate
For this joint project, our objective is to make a narrive-centered game with a recombinant structure, where the player is able to experience different stories and outcomes based on their choices made along the way. In our game, the main character, Charlie, is a famous thief, and her brother, Jefferey, is a mediocre artist who has recently committed suicide. One day after a heist, Charlie is summoned by the ghost of Jefferey in a dungeon, and is asked to put up some paintings of his in the musuem above the dungeon. After successfully replacing what seemingly to be the last painting, an alarm is triggered, and Charlie runs back into the dungeon. When it turns out that the visiters love Jefferey’s work, Jefferey’s ghost form slowly disappears and leaves Charlie alone, again.
The core game mechanics are picking up paintings using the right click and putting paintings into black frames using the left click, while dodging moving spotlights.
Credits and Resources:
The background music is from the game Persona 5.